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Depressevator 😢 [BETA]

Depressevator 😢 [BETA]

A Roblox experience owned by grilled-games.

MinigamesENchaoselevatorregretevator-clone

Description (written by the developer; not a statement by this register)

Depressevator is a Randomly Wacky and Chaotic Work-In-Progress game. If you like Randomly Wacky, Chaotic & Fun experiences, then this underrated game is for you! (the name depressevator is a spin on the name regretevator) This game is inspired by Regretevator and The Normal Elevator (really good games) 🌟 If u wanna help support the making of this game, Leave a Like & Favorite! (The follow button lets you know when updates come)

Last updated by the developer 17 Jul 2026, 22:32 UTC.

0
playing (measured 13 Aug 2026, 12:07 UTC)
633
lifetime visits
100%
liked (5 👍 / 0 👎)
14
favourites (22.1 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cola
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome93 · 0.00% win
Eugh! · secret32 · 0.00% win
We do a little bit of trolling. · other31 · 0.00% win
HELP · other27 · 0.00% win
Why is everyone so tall? · other26 · 0.00% win
Reds my favorite color · other25 · 0.00% win
Again?! · progression24 · 0.00% win
Bubbly! · other21 · 0.00% win
Hi Sebastian! · other18 · 0.00% win
Did Anyone Just See That?! · secret18 · 0.00% win
Knockout! · other16 · 0.00% win
Brain-damage · other8 · 0.00% win
Thats not my duck! · other7 · 0.00% win
Hey, Im walkin here! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.