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Vibe Mansion

Vibe Mansion

A Roblox experience owned by #No Censor.

Social & hangoutENsocial hangoutminigamesmusic

Description (written by the developer; not a statement by this register)

Vibe Mansion®ツ ▬▬ι════════ﺤ ♢Chill with friends. ♢Vibe to the Music. ♢Challenge friends to Minigames. ♢Meet new people and socialize. ▬▬ι════════ﺤ ↳If you enjoyed the game! ↳✔Remember to like! ↳✩Favorite the game! ↳Invite your friends! ▬▬ι════════ﺤ ☛ Remember to check the Social Links ⇩ ➪ Roblox group & Communication Server. ▬▬ι════════ﺤ Free Commands ♤/Rejoin ♤/Refresh ▬▬ι════════ﺤ Group Commands ♤/Headless ♤/Korblox ▬▬ι════════ﺤ ↳ By the Owners of No Censor® © Copyright to #No Censor®

Last updated by the developer 16 Jun 2026, 03:45 UTC.

0
playing (measured 12 Aug 2026, 02:49 UTC)
466
lifetime visits
100%
liked (6 👍 / 0 👎)
16
favourites (34.3 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
X2 Levels
199 R$
Supreme Money Gun
99 R$
SpeedCoil
99 R$
Selfie Stick
99 R$
MP5K Prop Gun
99 R$
Customizable Sign
99 R$
Spray Bottle
99 R$
Animations
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome160 · 0.00% win
You've met the Owner · social115 · 0.00% win
1K Levels · progression1 · 0.00% win
5K Levels · progression0 · 0.00% win
10K Levels · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.