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[BACK] [LEGACY] Pm 6:06 Branched Realities

[BACK] [LEGACY] Pm 6:06 Branched Realities

A Roblox experience owned by Windows Game Studio.

HorrorENhorrorbackroomsfangame

[BACK] [LEGACY] Pm 6:06 Branched Realities is a horror experience created on 2024-02-10. The game has accumulated 842,615 lifetime visits and 859 favorites. Currently, zero users are playing. The title holds a 70% like percentage. This legacy version is categorized under the horror genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

!!!JOIN THE GROUP AND WAIT SOME TIME TO PLAY REGARDLESS OF YOUR AGE!!! [THIS IS A LEGACY VERSION, NO FURTHER UPDATES WILL COME. PLEASE PLAY THE NEW VERSION WHEN IT COMES OUT.] Welcome to the universe. We have been having problems lately with "branched" universes but that is nothing to be worried about! Have fun! The further you go, the harder and better it gets. Do not dislike because of the difficulty. -Sublevel 150 -If you enjoy the game leave a like! It means more than just a click to me! -This is supposed to bring back og fangame vibes soo uhh yeah. Lobby inspired by Pm 6:06 The multiverse (kinda) This is a Pm 6:06 fangame, i suggest you try the original Pm 6:06.

Last updated by the developer 3 Aug 2026, 18:19 UTC.

0
playing (measured 11 Aug 2026, 19:02 UTC)
842,615
lifetime visits
70%
liked (502 👍 / 214 👎)
859
favourites (1.0 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SOMETHING BROKE (29) · other25,130 · 5.6% win
WINNER OUTBREAK (10) · progression11,889 · 5.6% win
Negativity (-10) · other10,417 · 5.6% win
FACTORY (15) · other9,787 · 5.6% win
RUNNER (20) · other8,706 · 5.6% win
You are learning. (TUTORIAL) · welcome6,471 · 5.6% win
MT. SMILE CLIMBER (30) · progression6,293 · 5.6% win
GREAT NOW GET OUT (40) · other4,062 · 0.00% win
FROSTSMILE (1.5K VISITS EVENT) · other4,033 · 0.00% win
Happy Birthday Windows! · other3,916 · 0.00% win
MASTER OF RAGE (500 VISITS EVENT) · other3,223 · 0.00% win
-INFINITE IQ (10K VISITS EVENT) · other2,904 · 0.00% win
A TRUE LOSER (50) · other2,608 · 0.00% win
I LOVE PAIN (7K VISITS EVENT) · other2,594 · 0.00% win
CITY ESCAPER (60) · progression2,329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0170no change
14 Aug 2026, 16:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.