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(BOSS) ☀️Project: SMILING CRITTERS🌙

(BOSS) ☀️Project: SMILING CRITTERS🌙

A Roblox experience owned by Project: SMILING CRITTERS - OFFICIAL GROUP.

RoleplayENPoppy PlaytimeSmiling CrittersRoleplay

Description (written by the developer; not a statement by this register)

SMILE Everyday! 🍎 Roleplay with your friends! 💡 Explore the map! ☀️ Don't forget to SMILE! Disclaimer: This game is not in any way affiliated with Mob Entertainment, who owns both the Smiling Critters and Poppy Playtime. This game is a FANGAME. This game does not use any official assets or have paywalls. Credits to Kiriyagi for the Chase Theme in the new quest. Tags: Poppy Playtime, Smiling Critters, RP

Last updated by the developer 7 Jun 2026, 20:08 UTC.

0
playing (measured 13 Aug 2026, 09:49 UTC)
135,993
lifetime visits
73%
liked (110 👍 / 40 👎)
477
favourites (3.5 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to PROJECT: SMILING CRITTERS! · welcome68,318 · 100.0% win
25K Visits! (Limited) · other37,659 · 0.00% win
50K Visits! (Limited) · other15,167 · 0.00% win
10K Visits! (Limited) · other9,936 · 0.00% win
Cartoon Yarnaby · other6,209 · 0.00% win
welcome · welcome2,198 · 0.00% win
1K Visits! (Limited) · other1,489 · 0.00% win
??? · other262 · 0.00% win
Easter 2025 · other249 · 0.00% win
Poppy. · other58 · 0.00% win
the end · progression42 · 0.00% win
Cartoon Lily · other12 · 0.00% win
The Monsters We Made · other9 · 0.00% win
Him. · other8 · 0.00% win
Completed The Caverns · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:2173no change
15 Aug 2026, 08:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.