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Aurigea [Alpha]

Aurigea [Alpha]

A Roblox experience owned by DragonZ Lotus.

Social & hangoutENmulti-genre hubearly access alphasocial hangout

Description (written by the developer; not a statement by this register)

✨Welcome to Aurigea✨ The city where boredom is a thing of the past! Look around and discover different places, chat, talk or make friends and have fun! Push the boundaries of your imagination and immerse yourself in an exciting adventure! Play story mode and become part of the sinister world of the mafia or have fun overcome courses, conquering dungeons and just hanging out with friends. Everything without boredom! However, if you feel like dueling with your friends or playing hide and seek then try out the PVP mode and make the map your battlefield! 🎮 Available on all devices! ⭐Please like and favorite the game for more updates. 🤩Make sure to Join our group! 💰Donations are appreciated and help alot in Development! ✧ALPHA!✧ ⚠️Warning: This game is in Early Access alpha. Bugs may occur. ⚠️Warning: XBox user have no chat! Mobile user may crash. ❓What will come? - Story - Obby Place - Dungeon - Pet´s - Daily Reward´s - Premium benefits - Shop etc.

Last updated by the developer 18 Jul 2025, 17:12 UTC.

0
playing (measured 13 Aug 2026, 17:19 UTC)
553
lifetime visits
80%
liked (12 👍 / 3 👎)
4
favourites (7.2 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha - The Beginning · welcome83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.