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๐Ÿ“ˆ NEED MORE POPULARITY ๐Ÿ“ˆ

๐Ÿ“ˆ NEED MORE POPULARITY ๐Ÿ“ˆ

A Roblox experience owned by Broken Bone Studio.

SimulatorENsimulationclickernoob

๐Ÿ“ˆ NEED MORE POPULARITY ๐Ÿ“ˆ is a simulator experience created on 2024-02-10. It has recorded 1,143,727 lifetime visits and 54,133 favorites. Currently, zero users are playing. The game holds a 43% like percentage. The description indicates gameplay involves raising subscribers through multiple attempts with three different endings.

Description (written by the developer; not a statement by this register)

It's Sunday o'clock, and your mission is to be a Famous NoobTuber. But How? By Telling your Dad how to make NoobTube Videos! ๐Ÿ“ˆ Like, favorite and notify the game for updates! ๐Ÿ‘ + โญ๏ธ + ๐Ÿ”” But it's not as easy as it sounds. You'll launch your way through multiple attempts to raise your Subscribers, inspired by hilarious games like "๐Ÿ”ฅ NEED MORE HEAT ๐Ÿ”ฅ", "๐Ÿ“ NEED MORE HEIGHT ๐Ÿ“", "๐Ÿ’ฉ NEED MORE POOP ๐Ÿ’ฉ", "๐Ÿ”ฅ NEED MORE AURA ๐Ÿ”ฅ", "โšก๏ธNEED MORE ENERGYโšก๏ธ", and "๐ŸŽฎ NEED MORE PLAYTIME ๐ŸŽฎ". With 3 different endings, Our game offers a fun Experience and gameplay style that keeps you entertained till the end. ๐Ÿ•น

Last updated by the developer 17 Dec 2025, 00:41 UTC.

0
playing (measured 12 Aug 2026, 08:38 UTC)
1,143,727
lifetime visits
44%
liked (455 ๐Ÿ‘ / 590 ๐Ÿ‘Ž)
54,129
favourites (47.3 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Double Speed!
69 R$
Double Jump!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Bad Ending ยท progression270,795 ยท 90.9% win
Good Ending...? ยท progression86,045 ยท 0.00% win
Good Ending ยท progression43,288 ยท 18.2% win
Insanity ending ยท progression0 ยท 0.00% win
Fatal ending ยท progression0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

434443.514 August 2026 โ€” 43 % liked24 August 2026 โ€” 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 43โ€“44 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3044+1
14 Aug 2026, 14:2343first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.