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Quantum Shopping

Quantum Shopping

A Roblox experience owned by Quantum Shopping.

RoleplayENretail simulationroleplayshopping

Description (written by the developer; not a statement by this register)

The game is now open for public testing! Welcome to Quantum shopping! We are a ro-store which utilises the industry's best products to bring you an authentic and enjoyable shopping experience. DRS logos are modified per their terms of use, and are credited below. 🛍️Do your shopping, 💵 Get great deals with our Quantum club! 💁‍♂️Work as a cashier or security guard! --CREDITS-- DRS (Direct Retail Solutions) Whitehill Armodia systems J-S-M KONE Monstercat Primo corporation V1.8 Rules: Follow all Roblox community guidelines. Do not interrupt roleplays or try to ruin another user's experience. Do not misuse glitches. No hacking or exploiting. Do not use modded clients or scripts to try and obtain assets or disrupt Quantum shopping operations. Follow all staff orders. Be respectful to other users. Do not try to defame another user or try to make them feel harassed or bullied. No Raids

Last updated by the developer 6 Jan 2026, 18:46 UTC.

0
playing (measured 13 Aug 2026, 04:36 UTC)
2,470
lifetime visits
75%
liked (12 👍 / 4 👎)
16
favourites (6.5 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support the Group!
290 R$
Segway
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Supporter · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.