🎵SALE🎵 Guess The Song 2
A Roblox experience owned by Team Polyventure.
MinigamesENmusic quizcompetitivesimulator
🎵SALE🎵 Guess The Song 2 is a minigame created on 2018-02-11. It has recorded 1,590,712 lifetime visits and 9,148 favorites. The experience currently has 0 players online. User engagement metrics show a 58% like percentage. The description highlights competitive rounds and updates.
Description (written by the developer; not a statement by this register)
👍 HUGE UPDATE AT 5,000 THUMBS UP SO MAKE SURE TO THUMB UP THIS GAME 👍 🤑 Bought a gamepass? Then rejoin the server for it to work. 🤑 🐦FOLLOW @AOREXX ON TWITTER FOR FREE ITEMS! 🐦 ⚠️ SHUTDOWN = UPDATE ⚠️ JOIN THE GROUP: https://www.roblox.com/my/groups.aspx?gid=3816757 🎼 What is Song Simulator? Song Simulator is a game where it is a more competitive type of Guess That Song. There are different types of rounds such as Team Deathmatch, The Juggernaut, Sudden Death, and so much more. Song Simulator guarantees that you will have a fun time on the game. 🚨 UPDATES 🚨 🎵 900+ NEW SONGS! 🗺 MULTIPLE NEW MAPS! 📛 ADMIN COMMANDS! 🛍 MORE ITEMS IN-SHOP! 📲 MOBILE SUPPORT! 🎶 AVICII, 2PAC, & XXXTENTACION TRIBUTE! ❓ We do not own any of the songs in game and they belong to their rightful owner. https://devforum.roblox.com/t/upcoming-music-changes-and-copyright-related-action/130570/108 ❓
Last updated by the developer 13 Jan 2019, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.