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Chiakimon Dentetsu - Train Simulator 🚆

Chiakimon Dentetsu - Train Simulator 🚆

A Roblox experience owned by Arunippon.

SimulatorENtrain simulatorfictional railwayArgentina/Japan inspiration

Chiakimon Dentetsu - Train Simulator 🚆 is a simulator experience created on 2024-02-10. It has recorded 1,007,424 lifetime visits and 4,956 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes the title is under development with potential bugs and requires devices with good specifications due to detailed models.

Description (written by the developer; not a statement by this register)

This game is under development, major bugs can occur while playing. Make sure you have a device with good specs before playing, as CER has too many detailed models. Chiakimon Dentetsu (or Chiakimon Electric Railway) is a train simulator inspired in Argentina/Japan Railways. Take note that this game has some real-life references, but the base is all fiction.

Last updated by the developer 10 Aug 2026, 03:37 UTC.

0
playing (measured 10 Aug 2026, 19:18 UTC)
1,007,424
lifetime visits
74%
liked (1,110 👍 / 387 👎)
4,954
favourites (4.9 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Chiakimon Electric Railway! · welcome396,097 · 27.3% win
Meet the creator. · welcome3,803 · 0.00% win
Emergency Button Pressed! · other63 · 0.00% win
Game Supporter! · other27 · 0.00% win
Wide Pelusa Spotted · collection22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3474no change
14 Aug 2026, 15:3374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.