Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Square Incremental

Square Incremental

A Roblox experience owned by Team Incremental.

Description (written by the developer; not a statement by this register)

⚠️Warning⚠️ This game might trigger seizures to people with Photosensitive Epilepsy! 🔷Square Incremental is an incremental game where you collect squares to get more squares, with squares you can buy upgrades and then prestige for even more squares. With currently 2 areas and many upgrades, what's stopping you from playing?🔷 👥Play with friends to have double the fun! 🎮Inspired by Grass Cutting Incremental and Circle Incremental. 🎨Version: 1.0.0[Release] 📜Credits: 🛠️The Scripters/Builders🎨 stefancelmuc justin2710 ✨Game design✨ El_cavotadas

Last updated by the developer 20 Sept 2025, 05:49 UTC.

0
playing (measured 7 Oct 2026, 18:00 UTC)
703
lifetime visits
63%
liked (5 👍 / 3 👎)
12
favourites (17.1 per 1k visits)
10 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Prestige
99 R$
x1.5 Boxes
99 R$
V.I.P
99 R$
Be Faster
99 R$
Double Squares
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prestige · progression0 · 0.00% win
RNG! · other0 · 0.00% win
Unlock area 2 · progression0 · 0.00% win
Affluent · other0 · 0.00% win
Welcome · welcome0 · 0.00% win
Max Level · progression0 · 0.00% win
Entrepreneur · other0 · 0.00% win
Magnate · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.