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Foresto smile

Foresto smile

A Roblox experience owned by Kuro's Studios.

HorrorENhorrorsurvivalshop

Description (written by the developer; not a statement by this register)

A game where you survive at night and earn points to buy tools in the shop don't get caught by the Smiler

Last updated by the developer 16 Aug 2026, 08:30 UTC.

0
playing (measured 17 Aug 2026, 12:00 UTC)
3,388
lifetime visits
78%
liked (21 👍 / 6 👎)
11
favourites (3.2 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 12:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blawmax
6,786,425 R$
1010292
723 R$
50 ghostcoin
510 R$
OpNuke-you click nuke button to equip
150 R$
Magic carpet
50 R$
ice Blaster
50 R$
Admin cool
48 R$
500 ghostcoin
37 R$
Diamond BoomBox
25 R$
MAGIC carpet cheap :3
22 R$
OP error sword
15 R$
Vip commands and a VIP Title
12 R$
Christmas sword 🎄[permanent]
12 R$
100M cash cheap
10 R$
Revive boss
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You killed the owner · other0 · 0.00% win
Welcome 😁 · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787718 August 2026 — 76 % liked28 August 2026 — 78 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:2378+2
18 Aug 2026, 07:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.