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[Beta] Speedy Spending 🏃

[Beta] Speedy Spending 🏃

A Roblox experience owned by Goober Experiences.

SimulatorENspending simulatorbillionaire fantasyroguelike mechanics

Description (written by the developer; not a statement by this register)

UPDATE LOG First update since release 🔥 1/4 chance to lose money from buttons now Badges that give money at the start actually give money Fixed unanchored parts "Taking a Risk" badge now is actually obtainable ⚠️ PROGRESS DOES NOT SAVE EXCEPT FOR DEVIL MODE BEING UNLOCKED IF YOU WON (SOON) ⚠️ ❗The game is in Beta, expect bugs. It's also really hard lol.❗ After your house burned down, your wallet was burned too and you were left homeless. After a week, you are offered a chance to become a billionaire by a mysterious person. You are told to drink something but then after you fall asleep. After waking up, you have $10. And you have to spend it to become a billionaire. Oh yeah, I forgot, you lose if you have no money left. [IN DEVELOPMENT] (This was made as a fun little project!) TIP: Be wise when using the Super Spend button! :)

Last updated by the developer 12 Apr 2026, 21:31 UTC.

0
playing (measured 12 Aug 2026, 11:45 UTC)
221
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (9.0 per 1k visits)
11 February 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

And the Journey Begins · welcome52 · 0.00% win
Triple Digits · progression25 · 0.00% win
Taking A Risk · other10 · 0.00% win
Last Spend · progression2 · 0.00% win
Millionare · progression2 · 0.00% win
Lucky · other1 · 0.00% win
Unlucky · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.