Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Talk Here (Voice Chat)

Talk Here (Voice Chat)

A Roblox experience owned by Dream Crusher!.

Social & hangoutENsocialvoice chatminimalist

Description (written by the developer; not a statement by this register)

Welcome to Talk Here!!! 🗨️ In this simple, clean white room, there's no noise, no chaos, just people. It's a peaceful space designed for players who want to relax, socialize, and be themselves. Step into a peaceful white room made for pure social vibes. Here, it's all about relaxing, chatting, and connecting with others.💬 Talk freely with anyone and make new friends 😄 Use emojis to express your mood and personality 🏠 Hang out in a minimal, lag-free environment 🤝 Meet players from all around the world 🎧 Bring your favorite music, sit back, and enjoy some downtime while chatting in a calm, friendly environment. Like, Favorite, Enjoy, and invite some friends

Last updated by the developer 17 Nov 2025, 04:11 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
246,207
lifetime visits
51%
liked (88 👍 / 86 👎)
247
favourites (1.0 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIp Commands
1,000 R$
Swapbody
500 R$
Money Gun
250 R$
3x Minutes
200 R$
Custom Trails
150 R$
2x Minutes
100 R$
Protest Sign
75 R$
Bat
45 R$
Prop Gun
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome164,377 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.