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FIRE IN THE HOLE!!!

FIRE IN THE HOLE!!!

A Roblox experience owned by Baller....

OtherENspamrepetitiveunclear

Description (written by the developer; not a statement by this register)

FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!!! FIRE IN THE HOLE!

Last updated by the developer 16 Feb 2024, 18:09 UTC.

0
playing (measured 27 Sept 2026, 03:15 UTC)
2,181
lifetime visits
33%
liked (1 👍 / 2 👎)
8
favourites (3.7 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

FIRE IN THE HOLER · progression0 · 0.00% win
The Escaper · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.