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HELLMET [DEMO]

A Roblox experience owned by HELLMET.

ShooterENfirst-person shooterdoor breachingtactical simulator

Description (written by the developer; not a statement by this register)

A helmet-camera first person shooter that takes on a slower, more methodical approach to the door breaching simulator genre. Thanks for playing the demo! The game will reopen when there has been enough content added and I feel the game is ready for testing again. CONTROLS: Q and E - Lean Left Mouse Button - Fire / use gadget Right Mouse Button - Aim Left Shift - Sprint Left Control - Toggle slow walk V - Special weapon ability R [Tap] - Reload R [Hold] - Check magazine Space - Interact F - Intimidate / use gadget T - Toggle headlight '[' and ']' - Cycle objectives Tab [Hold] - Open inventory/player list/controls Scroll wheel - Adjust flashlight brightness Set ~10 years before the events of Dummies vs Noobs. [= IGNORE TAGS =] Ignore Tags: headless, korblox, happy face, blue sparkle fedora, krblx, hdls, event, new, head, less, kor, blox, headless, korblox, valkyrie, cheap, sale, 50% off, mega sale, limited, limiteds, adopt me, brookhaven, brookhaven rp, pet sim x, pet simulator

Last updated by the developer 12 Feb 2024, 11:30 UTC.

0
playing (measured 14 Aug 2026, 07:07 UTC)
275
lifetime visits
17%
liked (2 👍 / 10 👎)
3
favourites (10.9 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.