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🏃Run To Win Simulator

🏃Run To Win Simulator

A Roblox experience owned by EQ Simulators.

SimulatorENrunningbase buildingpet collection

🏃Run To Win Simulator is a simulator experience created on 2024-02-11. It records 9,178,652 lifetime visits and 27,346 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The game focuses on running mechanics, base building, and pet collection through eggs and rebirths.

Description (written by the developer; not a statement by this register)

🏃Welcome to Run To Win Simulator🏃 The aim of the game is to run as far as possible! How to play: 🏃Run to gain wins 🏆Use wins to build your base 🥚Open eggs to get pets 🔄Rebirth to unlock new eggs and speed boost Premium benefits: Boost to stat multiplier Game is new and you will rarely come across bugs, please post any bugs on the group wall Tags: Running, Simulator, Tycoon, Build, Energy, Wins, Race, Racing, Track, Runner

Last updated by the developer 29 Jun 2026, 15:54 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
9,178,652
lifetime visits
94%
liked (31,765 👍 / 2,161 👎)
27,334
favourites (3.0 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAX Pet Limit (40) SLOTS BOUGHT SEPERATELY
99 R$
x3 Treadmill Energy
30 R$
Double Energy
25 R$
Super Speed
25 R$
VIP
25 R$
x8 Hatching
25 R$
Super Luck
20 R$
Triple Hatch
10 R$
X2 Treadmill Energy
10 R$
Instant Hatch
9 R$
Extra Luck
5 R$
Auto Collect Energy
3 R$
Auto Clicker (OP)
3 R$
x5 Launch Tokens
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏃Run To Win Simulator (Welcome) · welcome5,614,408 · 92.3% win
Claim Free Gift · other1,047,114 · 61.5% win
Unlock Track 2 · progression483,243 · 20.5% win
Unlock Track 3 · progression55,515 · 0.00% win
Secret Code 5 · secret8,690 · 0.00% win
Secret Code 3 · secret8,664 · 0.00% win
Unlocked Track 4 · progression8,287 · 0.00% win
Max Rebirths · progression6,045 · 0.00% win
Unlocked Track 5 · progression3,986 · 0.00% win
Unlocked Track 6 · progression1,531 · 0.00% win
Unlock Track 7 · progression797 · 0.00% win
Secret Code 4 · secret288 · 0.00% win
Secret Code 1 · secret85 · 0.00% win
Secret Code 2 · secret79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5194no change
13 Aug 2026, 20:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.