Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(Ottoman Update)WW1 Tycoon

(Ottoman Update)WW1 Tycoon

A Roblox experience owned by Irregular Trench Studio.

TycoonENWorld War ITycoonMilitary Simulation

(Ottoman Update)WW1 Tycoon is a tycoon experience created on 2024-02-11. The game has accumulated 563,502 lifetime visits and 3,590 favorites. It currently has 0 players online. The title holds a 58% like percentage. The description notes the game is non-historical and inspired by WW2T.

Description (written by the developer; not a statement by this register)

WW1 Tycoon by ITS !!!Game is non-historical!!! Theres a lot of secrets on map! Inspired by WW2T (this is approved by Yoopery!) -_-_-_-_-_-_-_-_-_-_-_-!!!!TAGS!!!!-_-_-_-_-_-_-_-_-_-_-_- Теги: WW1 Tycoon,Tycoon,war,ww1,tank,trench,ww2,russia,simulator,Pvp,Вторая мировая война, Simulator, Zweite мировая война, Первая мировая война, Битва, Союзники, Ось, Стрелок, Самолеты, FPS, Танки, Армия, Военный, Транспорт, СССР, Поле битвы, США, Америка, Германия, Россия, Война, Бои, Команда, Битва, Магнат,build,Ww2,WW1,Tanks,Field,forest,city,Rp,PVP, Trench Warfare, Tanks, Roleplay, USA, Russia, WW1T, military, planes, Border

Last updated by the developer 10 Aug 2026, 12:51 UTC.

0
playing (measured 11 Aug 2026, 05:33 UTC)
563,502
lifetime visits
58%
liked (800 👍 / 571 👎)
3,588
favourites (6.4 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BIG donation
200 R$
medium donation
10 R$
Smol donation
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet Fog · other4,029 · 0.00% win
Meet Snake · welcome2,193 · 0.00% win
Meet Komsomolets · other1,365 · 0.00% win
Meet Aaron · other995 · 0.00% win
Watermelon · collection339 · 0.00% win
Machine Risen from the Ashes · other134 · 0.00% win
Zerstörer · other50 · 0.00% win
The Thanksgiving... · other33 · 0.00% win
Halloween 2025 · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1658no change
14 Aug 2026, 20:0858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.