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Luckroll

Luckroll

A Roblox experience owned by Stud - io.

OtherENearly testingalpharandom enemies

Description (written by the developer; not a statement by this register)

discontinued THIS GAME IS IN EARLY TESTING, THINGS WILL CHANGE! DATA WILL RESET ONCE ALPHA TESTING IS OVER. only released this to see if i need to do anything, like balance changes, for now only random enemies will spawn. (give suggestions in group wall) --- CREDITS --- Creator - hayden0007 Scripter - hothead522 none yet - hayden0002 ------------------

Last updated by the developer 15 Jul 2026, 22:18 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
3,315
lifetime visits
83%
liked (24 👍 / 5 👎)
17
favourites (5.1 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First time here? · welcome442 · 0.00% win
Early testing · other420 · 0.00% win
Defeat King (Easy) · progression123 · 0.00% win
Defeat Conehead (Easy) · progression94 · 0.00% win
Defeat Wraith (Hard) · progression80 · 0.00% win
Defeat Archmage (Medium) · progression23 · 0.00% win
Defeat your maker. (sigma male) (Unobtainable) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.