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[CLOSED] Ball Destroyer Simulator

[CLOSED] Ball Destroyer Simulator

A Roblox experience owned by Dinal Team Y.

SimulatorENsimulatorclickerdestruction

Description (written by the developer; not a statement by this register)

Welcome to the Ball Destroyer Simulator New Update Every Saturday! 💡 How To Play: ⛏️ - Gather Material to Fortify Your Ball! 💣 - Demolish Buildings for Wins! ⚽ - Purchase Skins to Earn Extra Material! 🏁 - Reach the END of the levels! 👼 - Do Rebirths to earn more Coins! 🌍 - Get in the Top 10 Leaderboards! Use code "Release" for FREE REWARDS! 🏆 Thanks for the Support! Tags: Clicker, Super, Speed, Fun, Race, Run, Purple, Parkour, Victory, Win, Faster, Colorful, CatNap, Cat, Destroyer, Pets, Simulator, Adventure, Ball, Toilet

Last updated by the developer 9 Sept 2025, 23:15 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
76,041
lifetime visits
91%
liked (1,088 👍 / 114 👎)
2,426
favourites (31.9 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatching
499 R$
Magic Eggs!
299 R$
Unlock Green House
299 R$
+500 Storage
249 R$
VIP
249 R$
x3 Rolling Down Speed
249 R$
x3 Stone Collect Radius
149 R$
x3 Hatch
149 R$
x2 Rolling Down Speed
149 R$
+250 Pet Storage
149 R$
Super Lucky
149 R$
x2 Stone Collect Radius
99 R$
Lucky
79 R$
+100 Storage
79 R$
Auto Rebirth
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome53,362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.