Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Infinite Void v0.35

Infinite Void v0.35

A Roblox experience owned by 1NF1N1T3 V01D.

ObbyENobstacle coursetowerdifficulty progression

Description (written by the developer; not a statement by this register)

𝖂𝖊𝖑𝖈𝖔𝖒𝖊 𝖙𝖔 𝕴𝖓𝖋𝖎𝖓𝖎𝖙𝖊 𝖁𝖔𝖎𝖉, 𝖔𝖓𝖊 𝖔𝖋 𝖙𝖍𝖊 𝖓𝖊𝖜𝖊𝖘𝖙 𝖔𝖇𝖇𝖞 𝖌𝖆𝖒𝖊𝖘 𝖆𝖗𝖔𝖚𝖓𝖉. 𝖄𝖔𝖚 𝖜𝖎𝖑𝖑 𝖉𝖊𝖘𝖈𝖊𝖓𝖉 𝖎𝖓𝖙𝖔 𝖆 𝖓𝖊𝖛𝖊𝖗-𝖊𝖓𝖉𝖎𝖓𝖌 𝖛𝖔𝖎𝖉 𝖈𝖔𝖒𝖕𝖑𝖊𝖙𝖎𝖓𝖌 𝕺𝖇𝖇𝖞 𝕿𝖔𝖜𝖊𝖗𝖘 𝖙𝖍𝖆𝖙 𝖇𝖊𝖌𝖎𝖓 𝖊𝖆𝖘𝖞, 𝖇𝖚𝖙 𝖘𝖔𝖔𝖓 𝖜𝖎𝖑𝖑 𝖇𝖊𝖈𝖔𝖒𝖊 𝖎𝖓𝖈𝖗𝖊𝖉𝖎𝖇𝖑𝖞 𝖍𝖆𝖗𝖉. 𝕿𝖍𝖔𝖘𝖊 𝖜𝖍𝖔 𝖉𝖆𝖗𝖊 𝖊𝖓𝖙𝖊𝖗 𝖜𝖎𝖑𝖑 𝖇𝖊𝖌𝖎𝖓 𝖆𝖙 𝕾𝖊𝖈𝖙𝖔𝖗 1, 𝖆 𝖙𝖚𝖙𝖔𝖗𝖎𝖆𝖑 𝖜𝖔𝖗𝖑𝖉 𝖜𝖎𝖙𝖍 4 𝖊𝖆𝖘𝖞 𝖙𝖔𝖜𝖊𝖗𝖘. 𝕺𝖓𝖈𝖊 𝖞𝖔𝖚 𝖈𝖔𝖒𝖕𝖑𝖊𝖙𝖊 𝖙𝖍𝖊 𝖙𝖔𝖜𝖊𝖗𝖘 𝖎𝖓 𝕾𝖊𝖈𝖙𝖔𝖗 1, 𝖞𝖔𝖚 𝖜𝖎𝖑𝖑 𝖇𝖊 𝖆𝖇𝖑𝖊 𝖙𝖔 𝖆𝖉𝖛𝖆𝖓𝖈𝖊 𝖙𝖔 𝖋𝖚𝖙𝖚𝖗𝖊 𝕾𝖊𝖈𝖙𝖔𝖗𝖘 𝖆𝖓𝖉 𝖓𝖊𝖜 𝖑𝖆𝖓𝖉𝖘𝖈𝖆𝖕𝖊𝖘. 𝕿𝖍𝖊𝖗𝖊 𝖆𝖗𝖊 𝖙𝖗𝖊𝖆𝖈𝖍𝖊𝖗𝖔𝖚𝖘 𝖆𝖗𝖊𝖆𝖘 𝖙𝖔 𝖉𝖎𝖘𝖈𝖔𝖛𝖊𝖗, 𝖉𝖎𝖋𝖋𝖎𝖈𝖚𝖑𝖙 𝖔𝖇𝖘𝖙𝖆𝖈𝖑𝖊𝖘 𝖙𝖔 𝖔𝖛𝖊𝖗𝖈𝖔𝖒𝖊, 𝖆𝖓𝖉 𝖉𝖎𝖘𝖙𝖆𝖓𝖙 𝖑𝖆𝖓𝖉𝖘 𝖙𝖔 𝖆𝖉𝖛𝖊𝖓𝖙𝖚𝖗𝖊. 𝕮𝖆𝖓 𝖞𝖔𝖚 𝖈𝖗𝖆𝖈𝖐 𝖙𝖍𝖊 𝖈𝖔𝖉𝖊 𝖆𝖓𝖉 𝖊𝖘𝖈𝖆𝖕𝖊 𝖙𝖍𝖊 𝕴𝖓𝖋𝖎𝖓𝖎𝖙𝖊 𝖁𝖔𝖎𝖉?

Last updated by the developer 15 Dec 2024, 01:39 UTC.

0
playing (measured 28 Aug 2026, 11:32 UTC)
462
lifetime visits
83%
liked (5 👍 / 1 👎)
4
favourites (8.7 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tower Of Slight Unhappiness · progression16 · 0.00% win
Tower Of Annoyingly Simple Trials · progression14 · 0.00% win
Tower Of Anger · progression14 · 0.00% win
Tower Of Funny Thoughts · progression10 · 0.00% win
Tower of Inverted Colors · progression8 · 0.00% win
Tower of Madness · progression8 · 0.00% win
Tower of Phone Snapping · other7 · 0.00% win
Tower of Ancient Trickery · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.