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[3X LUCK] muffin's rng

[3X LUCK] muffin's rng

A Roblox experience owned by muffin_Insanity's Fan Group!.

SimulatorENrarity simulatorgacha mechanicsexploration

Description (written by the developer; not a statement by this register)

reminder: your inventory does not currently save!!!! welcome to muffin's rng, a rarity simulator about getting the highest rarity possible. trust me, it's challenging. but instead of a normal rng, where you sit there for three weeks just to get a high but useless rarity, you actually have something to do. explore the map, talk to npcs, and flex your highest rarity to other people and friends! update log: - to celebrate half a grand of visits, we would like to host a 3x luck event!!!! credits: muffin_Insanity - animations and sfx axent22 - animation scripts roblox - music this game is currently in its early stage, so it's quite boring and basic. made by muffin_Insanity

Last updated by the developer 3 Jun 2024, 17:59 UTC.

0
playing (measured 11 Aug 2026, 03:16 UTC)
2,171
lifetime visits
66%
liked (23 👍 / 12 👎)
17
favourites (7.8 per 1k visits)
11 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pay respect x5
1,500 R$
pay respect x4
500 R$
pay respect x3
150 R$
pay respect x2
50 R$
pay respect
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to grinding · welcome1,232 · 0.00% win
alpha tester · welcome1,204 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.