Lifting Empire
A Roblox experience owned by Kirbic Simulations.
TycoonENincrementalgymrebirth
Lifting Empire is a tycoon experience created on 2024-02-11. The game has accumulated 875,683 lifetime visits and 692 favorites. Currently, zero users are playing. The title holds a 64% like percentage. Players engage in training mechanics, purchasing upgrades, and competing on leaderboards within the simulation genre.
Description (written by the developer; not a statement by this register)
💪 Welcome To Lifting Empire! Start small, train hard, and build your way to becoming the strongest lifter of all time! 🏋️ Train & Upgrade Equip your pencil and start lifting! Sell your muscle for coins to unlock stronger weights! Buy powerful upgrades to increase your gains faster! ⚡ Body Alters & Power Purchase Body Alters to reset your stats and gain huge multipliers! Progress through stages quicker with each Alter! Unlock greater strength with every rebirth of power! 🌍 Explore & Compete Climb the leaderboards and prove your dominance! Show off your strength against other players! Collect rewards and push beyond your limits! 🎯 Extra Features Special events with boosted rewards! Fresh GUI with hover effects and quality improvements! Achievements and more exciting features on the way!
Last updated by the developer 21 Aug 2025, 20:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 13:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.