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šŸ’€Jumpscare People

šŸ’€Jumpscare People

A Roblox experience owned by Kool Kiwi Games.

HorrorENhorrorsocialfirst-person

šŸ’€Jumpscare People is a horror experience created on 2024-02-12. It has recorded 4,586,830 lifetime visits and 22,198 favorites. The game holds a 68% like percentage. Currently, zero players are active. The description highlights mechanics for scaring others and being jumpscared in first-person view.

Description (written by the developer; not a statement by this register)

Do you find joy in having to scare the heck out of people? Well this game is perfect for you In Jumpscare People You Can: šŸ‘» Scare People 😨 Be Jumpscared So Hard Game is on first person and you can go invisible by pressing a button It is useful when you're stalking someone behind their back and they are going to turn around You jumpscare people by pressing e when you're near them or tapping when you're on mobile This game is 100% more fun when you're with friends You can hop on call and hear each other scream🤣

Last updated by the developer 14 Aug 2024, 02:50 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
4,586,830
lifetime visits
68%
liked (5,110 šŸ‘ / 2,380 šŸ‘Ž)
22,196
favourites (4.8 per 1k visits)
12 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Masks
499 R$
x5 Invisibility [PERMA]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Ā· welcome2,430,808 Ā· 100.0% win
First AAAAAH2,241,015 Ā· 50.0% win
First BOOO Ā· other2,036,303 Ā· 100.0% win
On Fire Ā· other1,062,901 Ā· 0.00% win
100 People Screamed Ā· social67,901 Ā· 25.0% win
Mask Collector Ā· collection358 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1968no change
14 Aug 2026, 02:1868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.