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Omni Adventure

Omni Adventure

A Roblox experience owned by Tuncayko Prod..

Fighting & PvPENanimecombatevolution

Omni Adventure is a fighting-pvp experience created on 2024-02-12. It currently has 19 players online. The game has accumulated 8,408,591 lifetime visits. It holds a like percentage of 88 percent. Users have added it to their favorites 32,118 times. The experience features specific controls for activation, rotation, and transformation mechanics.

Description (written by the developer; not a statement by this register)

Go to the Camp Area to obtain the watch. Controls R - Activate Q/E - Rotate T - Transform Y - Ultimate Evolve (Only Ultimate Devices) H - Activate Potis Altiare (Only Ultimate Devices, Addition Required) Z/X/C/V - Skills Shift - Run Left/Right Control - Shiftlock Controller Controls L3 - Activate/Ultimate Evolve/Activate Potis Altiare (Must be in Form) DPAD Right/Left - Rotate DPAD Down - Transform/Detransform L2 - Punch R2 - Run (While walking) Current Codes HeatblastSoon (Stat Reset) BugFixes (Keys and Taydenite)

Last updated by the developer 13 Apr 2026, 21:02 UTC.

19
playing (measured 10 Aug 2026, 15:37 UTC)
8,408,591
lifetime visits
88%
liked (12,480 👍 / 1,654 👎)
32,210
favourites (3.8 per 1k visits)
12 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Ability Recoloring
300 R$
Item Notifier
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined in Public Test! · welcome2,713 · 0.00% win
Gifted One! · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3188no change
13 Aug 2026, 21:3188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.