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Omni Adventure

Omni Adventure

A Roblox experience owned by Tuncayko Prod..

Fighting & PvPENanimecombatevolution

Omni Adventure is a fighting-pvp experience created on 2024-02-12. It currently has 19 players online. The game has accumulated 8,408,591 lifetime visits. It holds a like percentage of 88 percent. Users have added it to their favorites 32,118 times. The experience features specific controls for activation, rotation, and transformation mechanics.

Description (written by the developer; not a statement by this register)

Go to the Camp Area to obtain the watch. Controls R - Activate Q/E - Rotate T - Transform Y - Ultimate Evolve (Only Ultimate Devices) H - Activate Potis Altiare (Only Ultimate Devices, Addition Required) Z/X/C/V - Skills Shift - Run Left/Right Control - Shiftlock Controller Controls L3 - Activate/Ultimate Evolve/Activate Potis Altiare (Must be in Form) DPAD Right/Left - Rotate DPAD Down - Transform/Detransform L2 - Punch R2 - Run (While walking) Current Codes HeatblastSoon (Stat Reset) BugFixes (Keys and Taydenite)

Last updated by the developer 13 Apr 2026, 21:02 UTC.

19
playing (measured 10 Aug 2026, 15:37 UTC)
8,408,591
lifetime visits
88%
liked (12,645 👍 / 1,668 👎)
32,725
favourites (3.9 per 1k visits)
12 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Ability Recoloring
300 R$
Item Notifier
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined in Public Test! · welcome2,713 · 0.00% win
Gifted One! · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3688no change
12 Oct 2026, 21:3588no change
2 Oct 2026, 21:3588no change
22 Sept 2026, 21:3488no change
12 Sept 2026, 21:3388no change
2 Sept 2026, 21:3388no change
23 Aug 2026, 21:3188no change
13 Aug 2026, 21:3188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.