Aperture Issuer
A Roblox experience owned by TEMPIFIC COMPANY.
Sandbox & buildingENengineering sandboxRNG mechanicsexperimental physics
Description (written by the developer; not a statement by this register)
An experimental machine designed to create objects out of thin air. Developed by the RXE. The heart pulsates with the world. Thanks to Mamiya_Takuji for the wiring system, Thanks to 5L4XD for contributing as a full time scripter, Thanks to ow9u for contributing as a full time scripter, Thanks to 00cx0 for fixing the remotes on anchor tool, Thanks to C_Henry for helping make props, Thanks to Lord_F1re for partially scripting and setting up dragdetectors. The game uses drag detectors, made by roblox. This game mostly focuses on RNG elements, whilst also being a building/engineering sandbox. Prop data saves in private servers automatically.
Last updated by the developer 26 Apr 2026, 13:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 02:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.