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Aperture Issuer

Aperture Issuer

A Roblox experience owned by TEMPIFIC COMPANY.

Sandbox & buildingENengineering sandboxRNG mechanicsexperimental physics

Description (written by the developer; not a statement by this register)

An experimental machine designed to create objects out of thin air. Developed by the RXE. The heart pulsates with the world. Thanks to Mamiya_Takuji for the wiring system, Thanks to 5L4XD for contributing as a full time scripter, Thanks to ow9u for contributing as a full time scripter, Thanks to 00cx0 for fixing the remotes on anchor tool, Thanks to C_Henry for helping make props, Thanks to Lord_F1re for partially scripting and setting up dragdetectors. The game uses drag detectors, made by roblox. This game mostly focuses on RNG elements, whilst also being a building/engineering sandbox. Prop data saves in private servers automatically.

Last updated by the developer 26 Apr 2026, 13:36 UTC.

0
playing (measured 19 Aug 2026, 02:21 UTC)
4,275
lifetime visits
88%
liked (35 👍 / 5 👎)
68
favourites (15.9 per 1k visits)
12 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Material Changer
10,000,000 R$
Color changer
10,000,000 R$
HUGE donation
10,000 R$
big donation
1,000 R$
normal donation
400 R$
small donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Thousand Visits · other29 · 0.00% win
depth · other10 · 0.00% win
Steps of a beginner · progression9 · 0.00% win
Egg Hunt 2024 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.