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[📊 Trading] Anime Royale

[📊 Trading] Anime Royale

A Roblox experience owned by Anime RoyaIe.

Tower defenseENTower DefenseAnimeStrategy

[📊 Trading] Anime Royale is a tower-defense experience created on 2024-02-12. It has recorded 51,544,970 lifetime visits and 76,925 favorites. The title maintains a 95% like percentage with one user currently playing.

Description (written by the developer; not a statement by this register)

Welcome to Anime Royale 👑 - the ultimate Anime Tower Defense experience you've been waiting for! 🔥 Dive into the world of Anime Royale and invite your favorite heroes to the battlefield! ⚔️ Strategically deploy powerful units and unleash their unique abilities to repel relentless waves of enemies! 🏆 Conquer challenging levels or show off your prowess in the various modes we offer for the ultimate test of your skills! 💻 Available on Desktop, Mobile, Tablet and now on Console!👑

Last updated by the developer 7 Jul 2026, 22:36 UTC.

1
playing (measured 10 Aug 2026, 15:00 UTC)
51,544,970
lifetime visits
95%
liked (79,223 👍 / 4,233 👎)
76,894
favourites (1.5 per 1k visits)
12 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,299 R$
Display All Units
699 R$
VIP
299 R$
Display 3 Units
199 R$
Unit Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1995no change
23 Aug 2026, 14:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.