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THE CAPTOR [HORROR]

THE CAPTOR [HORROR]

A Roblox experience owned by Unreal Horror.

HorrorENescape roommultiplayerold house

THE CAPTOR [HORROR] is a horror experience created on 2024-02-13. It has accumulated 806,110 lifetime visits and 25,658 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description indicates weekly updates and two chapters. Tags include horror, scary, and multiplayer.

Description (written by the developer; not a statement by this register)

Updating EVERY WEEK ❗ 📝 You was walking down your road to take out some trash when everything suddenly went black and the next thing you know... You was waking up in some random old house. Now you need to find the way out. Get the key and escape through the right door... 📍 Chapter: 1 [THE CAPTOR] 📍 Chapter: 2 [ESCAPE!] 👹 One of the SCARIEST multiplayer games EVER created! 💫 Play with your friends if you dare... 💢 Join our group for information about updates - https://www.roblox.com/groups/16849678/Unreal-Horror#!/about Tags: Horror, Scary, Multiplayer, Experience

Last updated by the developer 29 Mar 2026, 10:46 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
806,110
lifetime visits
68%
liked (4,024 👍 / 1,915 👎)
25,639
favourites (31.8 per 1k visits)
13 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
THE CAPTOR PLUSHY (GOLD)
99 R$
2x Speed [200%]
50 R$
Radio
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome510,116 · 100.0% win
Chapter 1 · progression393,232 · 66.7% win
Chapter 2 · progression63,902 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.