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A Roblox experience owned by OBSCURE DESIGNZ.

OtherENutilityprofilebadges

Description (written by the developer; not a statement by this register)

a place you've been before...

Last updated by the developer 20 Jun 2025, 13:09 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
40,966
lifetime visits
97%
liked (427 👍 / 12 👎)
1,268
favourites (31.0 per 1k visits)
13 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Badge #1951664891852746 · other12,655 · 100.0% win
Badge #1624215752950680 · other12,645 · 100.0% win
Badge #465490108424863 · other12,643 · 100.0% win
Badge #1794092555806663 · other12,632 · 100.0% win
Badge #3049676302029819 · other12,629 · 100.0% win
Badge #1386684599017994 · other12,628 · 100.0% win
Badge #1934166364704497 · other12,617 · 100.0% win
Badge #1591600313285176 · other12,613 · 100.0% win
Badge #360416408818532 · other12,601 · 100.0% win
Badge #2135725239854341 · other12,599 · 100.0% win
· other11,812 · 0.00% win
· other11,809 · 0.00% win
· other11,802 · 0.00% win
· other11,797 · 0.00% win
· other11,796 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked4 September 2026 — 97 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 21:4697no change
15 Aug 2026, 20:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.