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A Roblox experience owned by OBSCURE DESIGNZ.

OtherENutilityprofilebadges

Description (written by the developer; not a statement by this register)

a place you've been before...

Last updated by the developer 20 Jun 2025, 13:09 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
40,966
lifetime visits
97%
liked (433 👍 / 12 👎)
1,277
favourites (31.2 per 1k visits)
13 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Badge #1951664891852746 · other12,744 · 80.0% win
Badge #1624215752950680 · other12,735 · 80.0% win
Badge #465490108424863 · other12,732 · 80.0% win
Badge #1794092555806663 · other12,720 · 80.0% win
Badge #3049676302029819 · other12,718 · 80.0% win
Badge #1386684599017994 · other12,716 · 80.0% win
Badge #1934166364704497 · other12,706 · 80.0% win
Badge #1591600313285176 · other12,701 · 80.0% win
Badge #360416408818532 · other12,690 · 80.0% win
Badge #2135725239854341 · other12,687 · 80.0% win
守 · other11,868 · 100.0% win
独 · other11,866 · 100.0% win
桑 · other11,859 · 100.0% win
悲 · other11,853 · 100.0% win
伤 · other11,853 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 97 % liked5 October 2026 — 97 % liked25 October 2026 — 97 % liked15 August 202625 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 01:5397no change
5 Oct 2026, 01:4997no change
14 Sept 2026, 21:5297no change
4 Sept 2026, 21:4697no change
15 Aug 2026, 20:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.