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[🌗UPD] Orb Forge RNG

[🌗UPD] Orb Forge RNG

A Roblox experience owned by Blockarity Studios.

SimulatorENRNGTycoonProgression

Description (written by the developer; not a statement by this register)

Start an adventure to become a forging master and prosper in the Orb industry! 🔮Craft Orbs with your RNG machines 💰Earn coins by selling Orbs and defeating Blocks 📈Upgrade your island and machines for powerful Orbs 🏅Achieve milestones to get better boosts 🛠️Craft items to help boost your stats ✨Unlock new and special features as you progress 🏆Compete with others on many different leaderboards 💎Premium players add 25% more to server luck! ⭐Like and favorite the game so we can release updates 🍀Join our "Blockarity Studios" group for a 10% luck boost! Current codes: extreme, bigw, orbie TAGS IGNORE: sword factory, sword, item, factory, Forge, forge, orb, block, Aura, RNG, Roll, Luck, Rarity, Multiplayer, Magic, Sword Factory X, Sword Factory, SFX

Last updated by the developer 18 Aug 2025, 17:50 UTC.

0
playing (measured 11 Aug 2026, 09:04 UTC)
145,577
lifetime visits
72%
liked (890 👍 / 350 👎)
947
favourites (6.5 per 1k visits)
14 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky!
499 R$
Better Loot!
399 R$
More Coins!
299 R$
Faster Ascenders!
299 R$
No Tax!
299 R$
More XP!
299 R$
Faster Machines!
299 R$
Cheaper Ascenders!
299 R$
More Shards!
299 R$
More Bits!
299 R$
[LIMITED] EXCHANGER-CHAN SKIN
199 R$
More Health!
199 R$
Faster Conveyors!
199 R$
More Speed!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome65,026 · 0.00% win
First thousand! · progression28,139 · 0.00% win
15 minutes! · progression15,664 · 0.00% win
1 hour! · other5,831 · 0.00% win
Millionaire! · other5,531 · 0.00% win
Billionaire! · other2,634 · 0.00% win
4 hours! · progression1,925 · 0.00% win
Trillionaire! · progression1,580 · 0.00% win
Alpha Tester · other1,162 · 0.00% win
Quadrillionaire? · progression869 · 0.00% win
12 hours! · progression686 · 0.00% win
Quintillionaire??!?! · collection524 · 0.00% win
1 day! · other345 · 0.00% win
Targeted... · other185 · 0.00% win
7 days? · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked14 October 2026 — 72 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 12:0572no change
15 Aug 2026, 07:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.