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Climb Race Simulator

Climb Race Simulator

A Roblox experience owned by xFrozen x Derzern.

SimulatorENsimulatorclimbingpet collection

Climb Race Simulator is a simulator experience created on February 14, 2024. The game currently has 60 players online. It has accumulated 41,207,729 lifetime visits, 77,872 favorites, and a 99% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Climb Race Simulator! 🔥 USE CODE "RELEASE" 💪 Train To Gain Strength 🎌 Beat Every Levels to Get a Gloves 🏆 Collect Wins & Pets! 👑 PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! ❤️ Like the game for updates & codes!

Last updated by the developer 17 Nov 2024, 01:15 UTC.

60
playing (measured 10 Aug 2026, 14:17 UTC)
41,207,729
lifetime visits
99%
liked (213,791 👍 / 3,103 👎)
78,891
favourites (1.9 per 1k visits)
14 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:17183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Gloves!
1,299 R$
Mvp
850 R$
x3 Clicks!
700 R$
Pro
600 R$
+10 Pet Slots
550 R$
x2 Clicks!
500 R$
Super Gloves!
499 R$
Triple Hatch!
340 R$
x3 Wins
335 R$
+5 Pet Slots
299 R$
Vip
250 R$
+4 Pet Slots
250 R$
+100 Pet Inventory Slots
199 R$
Skip Timer!
149 R$
More Criticals Clicks
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,310,178 · 100.0% win
Completed Grassland · progression9,683,054 · 66.8% win
Completed Desert · progression3,604,543 · 23.4% win
Completed Snow · progression1,311,404 · 9.2% win
Completed Auntum · progression194,605 · 1.8% win
Completed Ice · progression4,338 · 0.30% win
Completed Volcano · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9923 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked1 November 2026 — 99 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0499no change
22 Oct 2026, 15:0399no change
12 Oct 2026, 15:0199no change
2 Oct 2026, 14:5399no change
22 Sept 2026, 14:5299no change
12 Sept 2026, 14:5099no change
2 Sept 2026, 14:4899no change
23 Aug 2026, 14:3799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.