[DUNGEON 2] DELVE
A Roblox experience owned by PlayDelve.
AdventureENdungeon crawlerrogueliteloot
[DUNGEON 2] DELVE is an adventure experience created on 2024-02-14. It has accumulated 3,662,103 lifetime visits and 40,814 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The experience features randomly generated dungeons and weapon augmentation mechanics.
Description (written by the developer; not a statement by this register)
Welcome to DELVE! Join the group to leave feedback and get updates! Dive deep into the floors of this ever-changing dungeon. Master the unique attack patterns of the various weapon styles as you face off against hordes of enemies in your search for loot and augments! 🗺️ Randomly Generated Dungeons: Explore a unique dungeon layout every time you play, ensuring endless re-playability and surprises around every corner. ⚔️ Weapon & Armor Augmentation: Enhance your gear with powerful augments to boost your stats or gain unique abilities. 💀 Unique Enemies: Battle hordes of monsters in the depths of the dungeon. Each enemy presents a new challenge that will test your prowess. 💎 Loot & Rewards: Discover valuable loot and rare augments hidden within the depths of the dungeon. Use your rewards to upgrade your character and gear. Level cap: 50 (please note the game is heavily WIP, weapons and augments are subject to tuning / change for balancing reasons) music: Makai Symphony
Last updated by the developer 29 Nov 2024, 23:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:05 | 87 | no change |
| 14 Aug 2026, 04:04 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.