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[DUNGEON 2] DELVE

[DUNGEON 2] DELVE

A Roblox experience owned by PlayDelve.

AdventureENdungeon crawlerrogueliteloot

[DUNGEON 2] DELVE is an adventure experience created on 2024-02-14. It has accumulated 3,662,103 lifetime visits and 40,814 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The experience features randomly generated dungeons and weapon augmentation mechanics.

Description (written by the developer; not a statement by this register)

Welcome to DELVE! Join the group to leave feedback and get updates! Dive deep into the floors of this ever-changing dungeon. Master the unique attack patterns of the various weapon styles as you face off against hordes of enemies in your search for loot and augments! 🗺️ Randomly Generated Dungeons: Explore a unique dungeon layout every time you play, ensuring endless re-playability and surprises around every corner. ⚔️ Weapon & Armor Augmentation: Enhance your gear with powerful augments to boost your stats or gain unique abilities. 💀 Unique Enemies: Battle hordes of monsters in the depths of the dungeon. Each enemy presents a new challenge that will test your prowess. 💎 Loot & Rewards: Discover valuable loot and rare augments hidden within the depths of the dungeon. Use your rewards to upgrade your character and gear. Level cap: 50 (please note the game is heavily WIP, weapons and augments are subject to tuning / change for balancing reasons) music: Makai Symphony

Last updated by the developer 29 Nov 2024, 23:23 UTC.

0
playing (measured 10 Aug 2026, 19:52 UTC)
3,662,103
lifetime visits
87%
liked (11,520 👍 / 1,764 👎)
40,796
favourites (11.1 per 1k visits)
14 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bonus Boss Loot Roll
750 R$
Double Gold
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Osteopyrosis! · progression429,150 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0587no change
14 Aug 2026, 04:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.