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retitled meme game

retitled meme game

A Roblox experience owned by an odd retitled meme group.

Social & hangoutENmemeremakesocial

Description (written by the developer; not a statement by this register)

(Remake/Remaster of untitled meme game) QUICK NOTE: This game still lacks a few small features but is mostly done how ever we would still appreciate if anyone could point out anything that may be missing a stupid meme game featuring dead memes (and memes that appeared and died through out its development) and people being absolute idiots ---|CREDITS|--- --| Original game - SMG_Guy (skyminigun) --| Main Scripting- Ray and Cone --| Main Building - Cone and VSD --| Side Building - Ray --| New Icon - Ray --| New Thumbnails - Cone --| People that make game development hard - Roblox and Cone's attitude (jk) ---|Username Specifics|--- --| Raygretful (Ray) --| DoubleD606 (Cone) --| tfdrtgyfcgdbvvg (VSD)

Last updated by the developer 13 Apr 2026, 08:30 UTC.

0
playing (measured 13 Aug 2026, 10:08 UTC)
1,248
lifetime visits
82%
liked (27 👍 / 6 👎)
54
favourites (43.3 per 1k visits)
14 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Megaphone
70 R$
More Emotes
40 R$
Pogostick
30 R$
Golden kill effect
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Professional at Dying · progression8 · 0.00% win
brikc · other6 · 0.00% win
The man behind the slaughter · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.