[🎄XMAS!]🌙 POPPY PLAYTIME TYCOON!
A Roblox experience owned by lospibex.
TycoonENSmiling CrittersTycoonChristmas Event
The Roblox experience titled '[🎄XMAS!]🌙 POPPY PLAYTIME TYCOON!' was created on February 14, 2024. It has recorded 931,730 lifetime visits. Currently, zero users are playing the game. Specific data regarding genre, like percentage, and favorite counts are not available in the provided index.
Description (written by the developer; not a statement by this register)
🌙 Smiling Critters Tycoon | S-M-I-L-E everyday! Explore and have fun being a part of the Smiling Critters! LIKE and FAVORITE the game if you like Poppy Playtime! ☀️ Shutdown = UPDATE Update log: V15: CHRISTMAS EVENT! TAGS (ignore): catnap, killer, dogday, smiling critters, huggy wuggy, boxy boo, project playtime, poppy playtime, escape, survive, mommy long legs, daddy long legs, morphs, find the morphs, grabpack, daycare, chapter 3, deep sleep, bunzo bunny, bron the dinosaur, garden of banban, nabnab, banban, banbalina, idk what to write anymore, free ugc, scp, monster, survive, cart ride, find the morphs, playcare, mr beast, this is all a joke dont be mad me, prank, crazy, omg, friends, horror, piggy, brookhaven, roleplay, bloxfruits, adopt me, pets, free, blade ball, simulador, obby, parkour, hard, easy, tower tower of hell, sheep, chapter 4
Last updated by the developer 21 Feb 2026, 13:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Sept 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.