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Island Mansion Tycoon🌴

Island Mansion Tycoon🌴

A Roblox experience owned by LazyGames Tycoons.

TycoonENtycoonmansionhouse-building

Description (written by the developer; not a statement by this register)

☀️ Welcome to Island Mansion Tycoon ☀️ 👍 Next code at 500 Likes! 💥Use code "Release" for Rewards!! ⭐ Follow the game for updates 🏠 Group member: 10% Money boost! 🤑 Premium benefits: 20% Money boost! 🎮 Join our group for a special Reward! 🎮 https://www.roblox.com/groups/33860522/join-here 📌Tags: Mansion Tycoon, Mega Mansion Tycoon, Rich, House Tycoon

Last updated by the developer 24 May 2026, 10:24 UTC.

0
playing (measured 11 Aug 2026, 01:20 UTC)
477,388
lifetime visits
87%
liked (429 👍 / 64 👎)
41,476
favourites (86.9 per 1k visits)
14 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Boats
299 R$
Cash Clicker
249 R$
VIP
249 R$
2x Cash
199 R$
Low Gravity
79 R$
Auto Collect
79 R$
Extra Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome310,911 · 0.00% win
Finished Mansion · progression39,265 · 0.00% win
1 Rebirth · progression19,613 · 0.00% win
Secret Chest · secret2,504 · 0.00% win
Played 1 Hour · other2,211 · 0.00% win
5 Rebirths · progression107 · 0.00% win
10 Rebirths · progression41 · 0.00% win
25 Rebirths · progression8 · 0.00% win
50 Rebirths · progression4 · 0.00% win
Played 6 Hours · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked3 November 2026 — 87 % liked14 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 01:1787no change
3 Sept 2026, 23:3287no change
14 Aug 2026, 21:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.