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ESCAPE MR.CANDY'S STORE! (Obby)

ESCAPE MR.CANDY'S STORE! (Obby)

A Roblox experience owned by DeSanto Studios.

ObbyENobstacle coursehorror chaseIP mashup

ESCAPE MR.CANDY'S STORE! (Obby) is an obby experience created on 2024-02-15. It has accumulated 5,681,399 lifetime visits and 3,244 favorites. Currently, 7 players are active. The experience holds a 45% like percentage. The description highlights obstacle navigation and puzzle-solving elements involving a character named Mr. Candy.

Description (written by the developer; not a statement by this register)

Embark on an exhilarating journey filled with excitement in ESCAPE MR.CANDY OBBY! Get ready for an intense and challenging adventure as you navigate through a series of mind-twisting obstacles, each equipped with cunning traps. Outsmart the relentless Mr. Candy for a thrilling experience! In this pulse-pounding quest, you'll need to showcase your intelligence and quick decision-making skills while confronting brain-teasing puzzles and deciphering tricky riddles. Stay alert, as Mr. Candy is relentlessly chasing you, determined to capture you before you make your escape! If you enjoyed the adrenaline rush, don't forget to show your support by giving the game a thumbs up and adding it to your favorites! 👍 Maps: Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Baby, Baby Bobby, Red baby, baby blue, Pink baby,

Last updated by the developer 31 Oct 2024, 16:25 UTC.

7
playing (measured 10 Aug 2026, 23:01 UTC)
5,681,399
lifetime visits
45%
liked (373 👍 / 449 👎)
3,295
favourites (0.6 per 1k visits)
15 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
499 R$
TANK
499 R$
Rainbow Carpet
449 R$
VIP PASS!
399 R$
JETPACK
299 R$
Cloud
299 R$
Double Jump
199 R$
Teleport Gun
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!3,618,463 · 100.0% win
You Finished the Game! · progression209,790 · 10.6% win
COLLECT ALL LOLLYPOPS · collection35,690 · 0.00% win
HARD MODE! · progression33,858 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3645no change
14 Aug 2026, 00:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.