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UT: Glitchly Fighting

UT: Glitchly Fighting

A Roblox experience owned by UTBGAU studio group.

Fighting & PvPENUndertaleFightingFan Game

Description (written by the developer; not a statement by this register)

Welcome To Undertale Glitchly fighting Thank For Play My Game If You Like My Game Pls Suppot My game or Make Video To Suppot My Game [SomeGamepass / Event By MySelf] ========================================================= ShutDown = Update Or Fix Update : ReMade and 2 new spec CharacterGamepassUpdate : Hypergold Event Coming Soon : None Character Nerf / Fix / Buff : None [Rule] No Hacking No Bully No Spawn Kill No Bug ========================================================= Credits To Toby, The Creator Of undertale Special Thank To YT Recorder

Last updated by the developer 8 Feb 2026, 16:56 UTC.

0
playing (measured 11 Aug 2026, 12:45 UTC)
886
lifetime visits
83%
liked (15 👍 / 3 👎)
35
favourites (39.5 per 1k visits)
15 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaper Sans
275 R$
Hypergold sans
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween Reaper · other4 · 0.00% win
Beat Halloween Reaper · progression4 · 0.00% win
Hyper Gold True Hate · collection0 · 0.00% win
Minos Prime · collection0 · 0.00% win
Evil Sans the true hellish · other0 · 0.00% win
You saw Them. . . · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.