(Pls) Donate Balls🔮
A Roblox experience owned by BIGHAMSTER STUDIO.
RoleplayENdonation simulationPLS DONATE inspireditem trading
(Pls) Donate Balls🔮 is a roleplay experience created on 2024-02-15. The game records 4,092,001 lifetime visits and 6,663 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The experience allows players to donate or earn Robux through item and gamepass transactions.
Description (written by the developer; not a statement by this register)
(Pls) Donate Balls is a mode where people can donate or make robux by buying or selling items and gamepasses. Just claim the ball and your stuff will load automatically. Don't forget, funds transferred or received through gamepasses may take up to a week to arrive. It's important to note that Roblox commissions apply to all transactions. You can help us release new updates by liking the project and adding it to your favorites https://www.roblox.com/groups/33874270/Homyak-STUDIO PROMOCODES (Type it in chat): !promo500 Inspired by PLS DONATE Tags: pls donate, donate, donation game, Pls Wait Donations, REAL DONATIONS, PLS DONATE BUT CHEAP, donate me, starving artists (DONATION GAME), Draw & Donate, Donate Spinner, donation, DonationBlox, DonationGame
Last updated by the developer 6 Aug 2025, 08:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.