Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
TEAM PRISON ESCAPE! (TEAMWORK OBBY)

TEAM PRISON ESCAPE! (TEAMWORK OBBY)

A Roblox experience owned by Jump Around Games.

ObbyENprison escapeteamworkobby

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 250 LIKES LAGGING? PRIVATE SERVERS ARE FREE! Your stuck in a SCARY Prison! Team up with a friend to escape before they end up catching YOU! STUCK ON A STAGE? Buy ingame perks to help you escape the prison! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money, Rich, Amazing digital circus, digital circus Join Group For More Fun Obbies

Last updated by the developer 11 Nov 2024, 13:43 UTC.

0
playing (measured 18 Aug 2026, 15:17 UTC)
347,111
lifetime visits
45%
liked (13 👍 / 16 👎)
47,349
favourites (136.4 per 1k visits)
15 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Flying Cloud
345 R$
Tazer
249 R$
Grapple Hook
199 R$
Gravity Coil
189 R$
Laser Gun
149 R$
JetPack
149 R$
Speed Coil
99 R$
Boombox
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome257,597 · 0.00% win
Winner · progression15,523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.