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[UPD] Wacky Wheels [2 Player Obby]

[UPD] Wacky Wheels [2 Player Obby]

A Roblox experience owned by Wacky Wheels.

RacingENvehicle physicsmultiplayer co-opobstacle course

[UPD] Wacky Wheels [2 Player Obby] is a racing experience created on 2024-02-16. It has recorded 11,046,116 lifetime visits and 46,854 favorites. The title holds an 82% like percentage. Currently, zero users are playing. The description notes the game is designed for one to four players and involves equipping a car tool to spawn a vehicle.

Description (written by the developer; not a statement by this register)

UPDATE 9: NERFED 0-300 METERS ⚠️ This game is made for 1-4 players, to make the game more enjoyable play with friends! ⚠️ Imagine a place where the impossible becomes the everyday, where the ordinary becomes extraordinary. Picture yourself not just behind the wheel, but as the wheel. Yes, you heard me right. In this world, players are no longer mere drivers; they become the tire itself, a vital part of the journey, capable of driving their car up the steepest of mountains. Ready to roll into this adventure? - Morgan Freeman How to start: - Equip Car tool 🔨 - Press anywhere to spawn car 🚘 - Press Q on proximity prompt to attach yourself on car 🧑🚘 - You're set, DRIVE! 🧑🚗 Tags: Tire, Roblox, Car, Racing, Driving, Obby, Race, Slide, two player, obstacles, adventure, journey

Last updated by the developer 19 Jun 2026, 19:12 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
11,046,116
lifetime visits
82%
liked (8,082 👍 / 1,728 👎)
46,680
favourites (4.2 per 1k visits)
16 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
999 R$
VIP Perks
179 R$
2x Coins
149 R$
CaseOh Bundle
129 R$
BoomBox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome7,548,246 · 100.0% win
100 Meters! · progression3,084,688 · 0.00% win
200 Meters! · progression1,333,516 · 0.00% win
300 Meters! · progression320,442 · 0.00% win
Spoke to Greg! · other176,804 · 0.00% win
400 Meters! · progression30,742 · 0.00% win
500 Meters! · progression21,208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0482no change
22 Oct 2026, 19:5182no change
12 Sept 2026, 19:4682no change
2 Sept 2026, 19:4582no change
13 Aug 2026, 19:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.