[UPD] Wacky Wheels [2 Player Obby]
A Roblox experience owned by Wacky Wheels.
RacingENvehicle physicsmultiplayer co-opobstacle course
[UPD] Wacky Wheels [2 Player Obby] is a racing experience created on 2024-02-16. It has recorded 11,046,116 lifetime visits and 46,854 favorites. The title holds an 82% like percentage. Currently, zero users are playing. The description notes the game is designed for one to four players and involves equipping a car tool to spawn a vehicle.
Description (written by the developer; not a statement by this register)
UPDATE 9: NERFED 0-300 METERS ⚠️ This game is made for 1-4 players, to make the game more enjoyable play with friends! ⚠️ Imagine a place where the impossible becomes the everyday, where the ordinary becomes extraordinary. Picture yourself not just behind the wheel, but as the wheel. Yes, you heard me right. In this world, players are no longer mere drivers; they become the tire itself, a vital part of the journey, capable of driving their car up the steepest of mountains. Ready to roll into this adventure? - Morgan Freeman How to start: - Equip Car tool 🔨 - Press anywhere to spawn car 🚘 - Press Q on proximity prompt to attach yourself on car 🧑🚘 - You're set, DRIVE! 🧑🚗 Tags: Tire, Roblox, Car, Racing, Driving, Obby, Race, Slide, two player, obstacles, adventure, journey
Last updated by the developer 19 Jun 2026, 19:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.