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Normal residence

Normal residence

A Roblox experience owned by Bluer's Studio.

HorrorENhorrorsurvivalhome defense

Description (written by the developer; not a statement by this register)

You were gaming when Dad left for food because our fridge is broken, As he went out, he never reached the store. A shadow struck with a bone-white scythe, severing his memories of his son and erasing Dad's humanity, turning him into malevolent person, now, you have to defend yourself and home from that creature. Survive till 6AM The game could be difficult, Always learn from your death. The game on high graphics is medium realistic, if you're on low-end device, stick with the lowest graphics possible. The whole project was started at February 2024 with the inspiration from Residence Massacre and weird strict dad.

Last updated by the developer 4 Sept 2026, 12:41 UTC.

0
playing (measured 8 Sept 2026, 01:18 UTC)
1,673
lifetime visits
80%
liked (4 👍 / 1 👎)
9
favourites (5.4 per 1k visits)
16 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome184 · 0.00% win
Joined during public testing beta · welcome61 · 0.00% win
Died · other50 · 0.00% win
Make it top to the fountain · progression17 · 0.00% win
Met the owner! · social7 · 0.00% win
What? · other4 · 0.00% win
V̈ͯͮ͢͝Ǫ̳͖̍͘I̛̯̹̒̾D̦̠̟ͧͅ · secret3 · 0.00% win
Survived · progression3 · 0.00% win
Last survivor · progression0 · 0.00% win
Beat Night 1 hard mode · progression0 · 0.00% win
Won Night 2 · progression0 · 0.00% win
??? · secret0 · 0.00% win
That's looks.. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.