[⚔️ BATTLES] Escape The Man Face!
A Roblox experience owned by RLN JStudios.
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Escape The Man Face! is an adventure experience created on 2024-02-16. It has recorded 628,859 lifetime visits and 82,626 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights gameplay involving lucky blocks, player combat, and obstacle survival against a character named King Man Face.
Description (written by the developer; not a statement by this register)
Welcome to Escape The Man Face! 💥 Open Lucky Blocks and discover OP items and special powers! ⚔️ Fight against other players! 🔥 Survive crazy traps, trolls, and challenging obstacles! 👑 The evil KING MAN FACE is taking over the world… stop him before it's too late! ⭐ Collect Power Stars to unlock the final Boss Portal! 💎 Complete levels to earn rewards and climb the leaderboard! 👍 Like the game and join the group for exclusive items! 💥 50 LIKES = NEW WORLD 4 UPDATE! Credits to DELTA09 for some soundtrack pieces. Tags: Escape, Running Head, Man Face, Survival, Maze, Funny, Obby, Survive, Speed, Fun, Parkour, Running, Victory, Win, Scary, Platformer, Easy, Lucky Blocks
Last updated by the developer 19 Mar 2026, 00:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.