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Kirikou & La Sorcière [UPDATE]

Kirikou & La Sorcière [UPDATE]

A Roblox experience owned by Xyron Family.

AdventureFRKirikouAdventureExploration

Kirikou & La Sorcière [UPDATE] is an adventure experience created on 2024-02-16. It has accumulated 1,947,520 lifetime visits and 11,135 favorites. The game holds a 78% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Découvre le monde de Kirikou !!

Last updated by the developer 20 Dec 2025, 21:56 UTC.

0
playing (measured 11 Aug 2026, 07:52 UTC)
1,947,520
lifetime visits
78%
liked (1,891 👍 / 525 👎)
11,126
favourites (5.7 per 1k visits)
16 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Violence (Repeated/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

BIG donation
1,000 R$
Donation
100 R$
VIP
50 R$
Donation
50 R$
BoomBox Bass Boosted
50 R$
Vitesse de Kirikou
30 R$
BoomBox
25 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Karaba! · other42,552 · 32.4% win
Déboucher la source · progression18,550 · 41.2% win
Tu as rencontré le créateur! · social2,834 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked12 November 2026 — 78 % liked14 August 202612 November 2026
9 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 12:4978no change
2 Nov 2026, 12:4578no change
23 Oct 2026, 12:3878no change
13 Oct 2026, 12:3678no change
3 Oct 2026, 12:3578no change
13 Sept 2026, 12:3178no change
3 Sept 2026, 12:3078no change
24 Aug 2026, 09:4778no change
14 Aug 2026, 09:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.