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Raven's Lair Escape! [OBBY]

Raven's Lair Escape! [OBBY]

A Roblox experience owned by Lemon Works!.

ObbyENdungeonwitchtraps

Description (written by the developer; not a statement by this register)

Escape Raven's Lair! The Evil Witch Raven has trapped you inside her dungeon found inside a cave mine! Figure your way out through her traps and defeat her to escape! 💣 🔨 Developers: Ny5mn: Lead Developer Niftyns: Assisting Developer 📝 Version: 1.0.7 | 2025-07-18 Fixed wood not dropping! A lot of other bug fixes, sorry for the inconvenience!

Last updated by the developer 9 Aug 2026, 02:02 UTC.

20
playing (measured 10 Aug 2026, 19:48 UTC)
111,247
lifetime visits
46%
liked (254 👍 / 303 👎)
3,376
favourites (30.3 per 1k visits)
16 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4861first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Telekinesis!
399 R$
Jetpack!
299 R$
2X Coins!
299 R$
Grappler Hook!
249 R$
Poison Bazooka!
199 R$
Freeze Ray!
199 R$
Taser!
199 R$
Bazooka!
149 R$
Invisibility Device!
129 R$
Potion Bag!
99 R$
Fusion Coil!
99 R$
Boxing Gloves!
49 R$
Speed Coil!
49 R$
Gravity Coil!
49 R$
Water Balloon!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played! · welcome45,735 · 100.0% win
Beat Raven! · progression1,266 · 48.1% win
Finished! · progression1,257 · 48.1% win
Friendly Fire! · other336 · 4.6% win
Record Breaking! · other44 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45514815 August 2026 — 48 % liked25 August 2026 — 49 % liked4 September 2026 — 49 % liked14 September 2026 — 49 % liked24 September 2026 — 51 % liked4 October 2026 — 46 % liked14 October 2026 — 45 % liked24 October 2026 — 45 % liked3 November 2026 — 45 % liked13 November 2026 — 46 % liked4615 August 202613 November 2026
10 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 15:3146+1
3 Nov 2026, 14:5345no change
24 Oct 2026, 14:5245no change
14 Oct 2026, 14:5145-1
4 Oct 2026, 14:5146-5
24 Sept 2026, 14:5051+2
14 Sept 2026, 11:4549no change
4 Sept 2026, 11:3849no change
25 Aug 2026, 11:3449+1
15 Aug 2026, 11:3348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.