๐พ๐๐๐ก๐ ๐ท๐๐๐ | ๐๐๐๐๐ค๐
A Roblox experience owned by ยทTokugawa Clanยท.
RoleplayENBleachRoleplayFighting
Description (written by the developer; not a statement by this register)
๐๐ฉ๐ฆ ๐ฃ๐ฆ๐จ๐ช๐ฏ๐ฏ๐ช๐ฏ๐จ ๐ฐ๐ง ๐ข ๐จ๐ณ๐ฆ๐ข๐ต ๐ซ๐ฐ๐ถ๐ณ๐ฏ๐ฆ๐บ ๐ต๐ฐ๐ธ๐ข๐ณ๐ฅ๐ด ๐ต๐ฉ๐ฆ ๐ด๐ฉ๐ฐ๐จ๐ถ๐ฏ๐ข๐ต๐ฆ... ๐๐๐๐๐๐ผ๐๐ผ ๐ฝ๐ผ๐๐๐ผ๐๐๐๐๐๐! ๐๐ฐ๐ซ๐ฐ ๐๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ: ๐พ๐๐๐_๐ด๐๐๐๐๐7 ๐๐ข๐ต๐ข๐ฏ๐ข ๐๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ: ๐ต/๐จ ๐ ๐ข๐ณ๐ช ๐๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ: ๐ต/๐จ ๐๐ข๐ท๐ข๐ญ๐ณ๐บ ๐๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ: ๐ต/๐จ ๐ ๐ถ๐ฎ๐ช/๐๐ข๐ฏ๐ฆ๐จ๐ข๐ด๐ฉ๐ช๐ฎ๐ข ๐๐ฉ๐ข๐ฎ๐ฑ๐ช๐ฐ๐ฏ: ๐ต/๐จ
Last updated by the developer 30 Mar 2026, 18:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.