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Rooms: VHS

Rooms: VHS

A Roblox experience owned by henrys group (totally real!!!111!!).

HorrorENhorrorVHS aestheticexploration

Description (written by the developer; not a statement by this register)

After hearing the company you used to work at went bankrupt, you return to your old workplace years after you left for a new job. Strangely enough, you don't feel alone here. Might as well start recording, and see what you find. This place was always shady. Heavily inspired by "Rooms" by (@nicorocks5555). Press F to toggle flashlight, hold Shift to run. Big thanks for vibin_slugcat for helping me boost my game! This game is being worked on again, this time with some help!

Last updated by the developer 13 Jun 2025, 15:20 UTC.

0
playing (measured 16 Aug 2026, 16:54 UTC)
9,621
lifetime visits
91%
liked (61 👍 / 6 👎)
173
favourites (18.0 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$
Gummy Flashlight
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,651 · 0.00% win
Head Start · welcome4,520 · 0.00% win
Chill Entity · other1,302 · 0.00% win
Meet A-10 · other600 · 0.00% win
100 · progression52 · 0.00% win
Meet the owner · social12 · 0.00% win
300 · secret0 · 0.00% win
200 · progression0 · 0.00% win
ESCAPE? · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.