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TEAM EVIL PRINCESS ESCAPE! (TEAMWORK OBBY)

TEAM EVIL PRINCESS ESCAPE! (TEAMWORK OBBY)

A Roblox experience owned by Intentional Obbies.

ObbyENobstacle coursehorror themecooperative gameplay

TEAM EVIL PRINCESS ESCAPE! (TEAMWORK OBBY) is an obby experience created on 2024-02-17. It has accumulated 10,180,522 lifetime visits and 631,272 favorites. The game holds a 48% like percentage. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 500 LIKES PRIVATE SERVERS ARE FREE! your’re stuck in a SCARY CASTLE! Team up with a friend to escape before they catches YOU! STUCK ON A STAGE? Buy ingame perks to help you escape the EVIL PRINCESS! Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money, Rich, Amazing digital circus, digital circus Join Group For More Fun Obbies

Last updated by the developer 7 Feb 2025, 05:43 UTC.

0
playing (measured 11 Aug 2026, 09:47 UTC)
10,180,522
lifetime visits
48%
liked (307 👍 / 328 👎)
631,251
favourites (62.0 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
Flying Carpet
399 R$
Flying Cloud
299 R$
Taser
299 R$
Fling Player
249 R$
JetPack
249 R$
Gravity Coil
199 R$
Grapplehook
199 R$
Speed Coil
199 R$
King Morph
150 R$
Queen Morph
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Team Evil QUEEN · welcome5,932,504 · 0.00% win
Escaped To Team Evil Queen · other502,399 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4813 August 2026 — 48 % liked2 September 2026 — 48 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1648no change
13 Aug 2026, 20:0848first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.