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Clean up the garage

Clean up the garage

A Roblox experience owned by Euphoric Rectangle Studios.

OtherENcleaningmultiple endingsholiday update

Description (written by the developer; not a statement by this register)

Your goal, is to play games. But you are asked to clean up the garage. The games are very important. Cleaning up the garage is important to. Is it more important than your games? Does the garage need more cleaning? Get all 17 endings! NEW HOLIDAY UPDATE!

Last updated by the developer 5 May 2026, 07:08 UTC.

0
playing (measured 19 Aug 2026, 09:45 UTC)
21,380
lifetime visits
74%
liked (102 👍 / 35 👎)
169
favourites (7.9 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Cleaning Speed
15 R$
Sprint
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · other8,149 · 0.00% win
Freeze Ending · progression2,038 · 0.00% win
Winter Ending · other1,740 · 0.00% win
Cool Ending · progression1,176 · 0.00% win
Relaxing Ending · other818 · 0.00% win
Awkward Ending · other534 · 0.00% win
Good Ending · progression489 · 0.00% win
Crafty Ending · other107 · 0.00% win
Destructive Ending · progression104 · 0.00% win
Secret Ending · secret93 · 0.00% win
Enlightened Ending · progression47 · 0.00% win
Fake Ending · secret31 · 0.00% win
Angry Ending · other23 · 0.00% win
Luxury Ending · other21 · 0.00% win
Open Ending · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.