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REVAMP IN DEVELOPMENT 🛠️

REVAMP IN DEVELOPMENT 🛠️

A Roblox experience owned by 4Lulz.

OtherENUGCdevelopmentcredits

Description (written by the developer; not a statement by this register)

➡️ You can use your points now for credits/bonuses before we completely revamp Free UGC Island. They'll be useable in the second version of this game

Last updated by the developer 2 Sept 2025, 20:50 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
496,003
lifetime visits
68%
liked (1,756 👍 / 832 👎)
2,164
favourites (4.4 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] 3x Luck
550 R$
[SALE] 2x Luck
300 R$
Auto Spin
249 R$
[SALE] Skip Spin
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to UGC Island! · welcome290,525 · 0.00% win
Spin 100 Times · other26,345 · 0.00% win
Win a UGC · other1,993 · 0.00% win
Spin 1,000 Times · progression777 · 0.00% win
Spin 10,000 Times · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0868no change
14 Aug 2026, 21:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.