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Sonic.EXE: RP [1.7 DEMO LAUNCH]

Sonic.EXE: RP [1.7 DEMO LAUNCH]

A Roblox experience owned by Inter Tails Community.

RoleplayENhorrorroleplaysonic

Sonic.EXE: RP [1.7 DEMO LAUNCH] is a roleplay experience created on February 17, 2024. The game has accumulated 3,145,149 lifetime visits and 9,431 favorites. Currently, 9 players are active. The experience holds an 87 percent like percentage. Key contributors include Unknown Way, newbie_50M, and InterTails.

Description (written by the developer; not a statement by this register)

The classic Sonic.EXE RP game for the players to experience the classic role play once again. --- Important individuals --- : Unknown Way -- Owner of the community, Game Programmer. newbie_50M (egerghgefe) -- Owner of the game, Keeper of the Roblox Group, Map Modeler. InterTails (Ctrelok105) -- Founder of the game. Busfix (TheArtifactEnjoyer) -- Map modeler. Joey (Joe_urbestbuddy120) -- Map modeler. Flowerbounded (smgrio) -- Character modeler. Knuxzp (Erick_br106243) -- Game programmer. V 1.7 [DEMO LAUNCH] By: Busfix, TheNewbie, Flowerbounded, KnuxzP and Unknown Way! Demo launch by Busfix. ALL CHARACTERS RIGHTFULLY BELONG TO SEGA / SONIC TEAM, WE DO NOT OWN ANY CHARACTERS AND THIS IS MADE JUST FOR FUN.

Last updated by the developer 17 Jun 2026, 19:44 UTC.

9
playing (measured 10 Aug 2026, 23:04 UTC)
3,145,149
lifetime visits
87%
liked (2,853 👍 / 429 👎)
9,497
favourites (3.0 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0412first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

FNAF? · other682 · 0.00% win
It's him... · secret196 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3187no change
14 Aug 2026, 05:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.