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[]Squashing Bugs+Adding Content[] Paradise Museum

[]Squashing Bugs+Adding Content[] Paradise Museum

A Roblox experience owned by CatStu.

AdventureENmuseumexplorationmonster avoidance

Description (written by the developer; not a statement by this register)

Beta is now closed, it was a test run just to see what would happen! Thanks for stopping by and wait for the full release to REALLY blow your mind! Paradise Museum, take a trip down to the wonderful land of...Paradise! We've got a few exhibits for you to interact with and a *juuust* a couple of things for you to explore! Just try to avoid Jerry the resident forest monster! He's not too particularly keen with letting ANYONE SLIDE IN HIS PROPERTY. And remember, try to have fun! You are legally obliged to have fun.

Last updated by the developer 26 Jul 2025, 04:37 UTC.

0
playing (measured 27 Aug 2026, 00:51 UTC)
597
lifetime visits
56%
liked (5 👍 / 4 👎)
23
favourites (38.5 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins!
300 R$
Extra Pet Slot
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[] Beta Tester! [] · other435 · 0.00% win
You have met WafflesAreVeryGood! · other4 · 0.00% win
You have met VelsParadise! · welcome4 · 0.00% win
You have met JunesParadise! · welcome3 · 0.00% win
You have defeated the Evil Sun Cat Boss! [BETA] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.